Its been a slow process to get something I feel happy with so I'll share a sneak peek on some of what I'm starting to like. This is probably the third iteration so far when it comes to tweaking some heights and jumps.
Currently I'm trying to get a good map flow with some good last minute twitch choices. Since Unreal Tournament is super fast paced. Not to mention all the new movement like wall running and sliding.
This is what I currently sent for the May 2nd update for Phase 1! I'll send another update on where I'm at currently for Phase 2. Back to work!