Below is the layout and gameplay of first temple, the Song Temple. I created puzzles to utilize our special items, "Baggy" and "Grabby Hands". These puzzles tested the player with using bombs, and the Grabby Hands, teaching them the mechanics they will need throughout the rest of the game. On top of the puzzles I was also responsible for our enemy placement and cinematics.

The Fear Temple was the second temple I created. I centered puzzles to be focused around water, darkness, rotating bridges, and our new dungeon item. "Lady Ranicorns Ring". Which allows the player to split into two characters and manipulate switches. I created puzzles to focus around the dungeons item as well as doing light scripting for cinematics.